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Extract assets unity
Extract assets unity









~Side note I've been trying to do this for a VRChat Model I had created. It extracts animation frames and stacks side by side or one under. I showed my assets bar so you can see the texture and the material I applied it to if it is helpful. Upload animated image (GIF, APNG, WebP) and this tool will convert it to PNG sprite sheet. This should automatically apply the texture to that material. First in AssetStudio find the mesh of the model youre trying to rip, right click and select Show Original File then in UABE click File > Open. Select the one that corresponds with the material you selected and hit apply.

extract assets unity

In there should also be the textures you drag and dropped. Click on the small bubble on its left and it should open up a window with a lot of, I'm assuming, default textures. png's I unpacked from blender) Select one of the Materials you want to texture and look in the "Inspector" window. Then you are going to want to drag and drop all the textures that you need into this folder as well. instead of worrying about the "Extract textures." button, look at the one bellow it, "Extract Materials." Click this and extract them to a folder in your project. This is how to manually apply the textures to the materials. It seems obvious now that I've figured it out but it really wasn't for hours of googling lol.

extract assets unity

I found a solution finally!!! After hours of searching! Hopefully this works for everyone using Blender who are still lost.











Extract assets unity